CURRENT STATUS

Mistfall Hunter FOV

Unconfirmed as of August 11, 2026: no official statement or reproducible release-version evidence reviewed here confirms a built-in FOV slider on Steam, Xbox on PC, PS5, or Xbox Series X|S.

Checked August 11, 2026

UNCONFIRMED

What This Status Means

The current evidence review did not find a confirmed built-in FOV slider, menu path, default value, minimum, maximum, or step size for any release platform. This does not prove that the option is absent. Store pages do not list every graphics setting, and a settings walkthrough without an FOV chapter cannot prove that no option exists elsewhere.

A July 10 official community response included FOV adjustments inside a multi-part convenience request. The answer confirmed only another requested feature and said more quality-of-life work was in development. It did not separately confirm an FOV feature, menu, range, or release date.

PLATFORM EVIDENCE

Verify Each Product Separately

PlatformCurrent statusSafe conclusionDo not assume
Steam PCNo verified built-in slider, path, or range.Leave the setting status unconfirmed.Do not publish unsupported file or process modifications.
Xbox on PCNo separate verified FOV evidence.Track it as the Xbox PC product.Do not copy a Steam file path or result.
PS5No official FOV specification was found.Built-in slider remains unconfirmed.Do not turn one community report into an official absence claim.
Xbox Series X|SNo reproducible menu evidence was found.Built-in slider remains unconfirmed.Do not transfer a PC method to console.

If a native option appears later, a useful update must record the exact product, patch, English menu name, full menu path, default, range, step size, restart requirement, and whether aiming uses the same view. A screenshot from a test build or another platform is not enough.

DO NOT MIX THESE

FOV, Camera Distance, Sensitivity, and Ultrawide

The angular extent visible through the camera. A genuine slider should have a reproducible control and value range.

Camera distance

How far the camera sits from the character. A farther camera can feel wider without being the same technical setting.

Sensitivity

How quickly the camera turns. Faster movement changes control response, not the amount visible in one frame.

Ultrawide

Aspect-ratio behavior can widen, crop, or distort the view. It needs controlled 16:9, 21:9, and 32:9 comparisons.

This guide does not provide configuration edits, chat commands, external tools, or process modifications. Unsupported changes can be overwritten by updates, create display or stability problems, or conflict with fairness and anti-cheat systems. Wait for a native setting, official note, or reproducible release-client path.

SOURCES

Official FOV Checkpoints

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